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- TILES
-
- INFO
- TILES is a small set of procedures designed to get
- you thinking about using !TURTLE to create tiling
- patterns.
-
- The tiles available are:
-
- TRI, SQU, RHOM and HEX (each with sides of 20 units)
-
- BTRI, BSQU, BRHOM and BHEX (each with sides of 40
- units, the B stands for 'big'!)
-
- To draw a square type SQU <return>.
- To draw a big square type BSQU <return>.
-
- EG1 up to EG5 are examples of tiling patterns. To
- see the first one type EG1 <return>.
-
-